![]() The soundtrack creates an ambient, unhurried lifestyle, and there’s no penalty for trial and error. In terms of atmosphere, Poly Bridge is an incredibly relaxing and enjoyable way to pass the time. Of course, success is entirely in the perspective of players who either want the most safe and satisfying crossings or the more insane and dangerous. By making sure you understand all the different types of bridges and how the vehicles interact with their environments, you set yourself up for the best level of success. Of course, new players will want to run through the normal “story mode” levels to get the best idea of the how and why of Poly Bridge. Poly Bridge gained some notoriety about a year or so ago when everyone and their crazy cousin found this game on Steam and started making the most absurd ways to solve the puzzle of “get to the other side.” The results were pretty amusing, and let me assure veterans of the game that you’ll still be able to do all those things and more with relative ease on the Switch. Therefore, the burgeoning designer needs to carefully think about materials, joins and overall creation in order to make the perfect (or near perfect) terrain for getting to the other side. Simple enough, but nothing is ever as simple as writing “simple enough.” Of course, there are various caveats, such as the weight of the vehicles, the irregular gorge that needs to be crossed, or the sudden appearance of boats who’ll crash into your bridge and destroy everything. Poly Bridge is a fairly simple, mostly plotless game with one objective: make a bridge strong and reliable enough for one or more vehicles to cross to the other side. And, on that day, kids everywhere will fight for control to see who’s turn it is to play Poly Bridge. More and more families with children have the Switch, and we’re only a week away from that number increasing tenfold when Christmas morning dawns. Video games have opened up brand new avenues for people to create things, and the Nintendo Switch has become a stomping ground for all things architectural. I’m not judging, I just hope the animals are dead when they’re brought to you. Maybe you let that drive bring you into Legos, or clay, or maybe you just became a taxidermist with flair. Everyone has, at some point in their life, needed to craft and design things.
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